About Me


I am currently working as a freelance designer and looking for new UX opportunities.

My path to user experience design came through the multi-disciplinary design program at the University of Utah. This program focuses on teaching human-centered design primarily through the practice of product design. Courses covered design thinking, industrial design, infographics, typography, and multiple design studio classes. During this time I developed a passion for applying the design process to challenges in a variety of disciplines.

In practicing UX design I continue to apply the human-centered design principles I learned in my undergraduate studies and have found many direct similarities to the UX process.

This graphic from the Interaction Design Foundation represents how I apply the design thinking model to UX design.

This graphic from the Interaction Design Foundation represents how I apply the design thinking model to UX design.


The Nielsen Norman Group does a great job applying the design thinking model to create solutions in UX design.

“The design-thinking ideology asserts that a hands-on, user-centric approach to problem solving can lead to innovation, and innovation can lead to differentiation and a competitive advantage. This hands-on, user-centric approach is defined by the design-thinking process and comprises 6 distinct phases, as defined and illustrated below.”



Since graduating from Arizona State University in Design Studies, I have focused on learning the skills specific to UX design and I completed a General Assembly User Experience Design Immersive course in Fall 2016. The UXDI course covered the entire UX design process. I worked on multiple individual and team projects to create responsive websites and native apps. Since then, I have been working on personal and freelance projects.

My Design Process

  • Define user needs & goals
  • Consider business goals & constraints
  • Conduct comparative and competitive analyses for insights & differentiation
  • Find past data or conduct a survey
  • Ask users their current process or goals
  • Conduct heuristic analysis (if redesigning)
  • Create personas for typical and edge users
  • Write user flows for personas
  • Create process flow
  • Use card sorting and similar methods for categories, filters, and to find importance
  • Draw many lo-fi sketches for key screens based on content and user needs
  • Consider pros & cons for sketches and decide on best options
  • Resketch screens until refined to one design
  • Create a mood board or style tiles including typefaces and color palettes
  • Create hi-fi mockups based on wireframes
  • Make a style guide for designer and developer reference
  • Create interactive prototype with the hi-fi mockups
  • Conduct user testing between each round of design - hand sketches, lo-fi wireframes and hi-fi mockups and apply changes to next round